Miss Teodora Kuzmanova

Job: Senior Lecturer in Game Art

Faculty: Computing, Engineering and Media

School/department: Leicester Media School

Address: De Montfort University, The Gateway, Leicester, LE1 9BH

T: +44 (0)116 207 8679

E: teodora.kuzmanova@dmu.ac.uk

W: www.dmu.ac.uk

 

Personal profile

Teodora Kuzmanova is a professional artist, designer, technologist and expert user of a wide range of software applications for both 2D and 3D design and development. Her practical work on projects covers the areas of 3D modelling, UV mapping, texturing, rigging, CG lighting and animation, holography and 3D imaging and displays, digital media design, creation of visual effects.

Teodora has over fifteen years of teaching experience. As a professional artist she is a regular participant in national and international exhibitions, contests and print biennials, and has had three solo exhibitions. Pieces of her artwork are possessed by private collectors in different European countries. Teodora has done design work for educational and art related projects.

Research group affiliations

Research interests/expertise

Involvement as a 3D Visualiser in a practical research project, focused on determining the fate of the British spacecraft Beagle 2, launched to Mars in 2003, and presumed lost since. The project resulted in gathering evidence that the probe had successfully landed on the surface of Mars and returned indication of Beagle 2’s configuration. The research was carried out in collaboration with Dr. Mark Sims, Beagle 2 Mission Operation Manager, and Dr Jim Clemmet – Beagle 2 Chief Engineer. Authored a research paper, based on the Beagle 2 visualisation - ”3D Technology as an Effective Tool for Reflection Simulation: The Beagle 2 Lander on Mars”. The paper has been presented at the EVA London 2018 Conference and can be accessed on https://ewic.bcs.org/content/ConWebDoc/59661.

Areas of teaching

Game Art

Qualifications

MSc Creative Technologies

MA Fine Art

Courses taught

Game Art

Projects

3D technology as an effective tool for reflection simulation: The Beagle 2 lander on Mars