2D and Experimental Animation 1
Instils fundamental animation principles and support students in practicing 2D digital animation. Character movement is examined and implemented in short projects. Audio techniques are introduced to enhance the animation experience.
Critical Studies 1
Encourages students to examine storytelling devices, narrative structures, audio soundscapes, the language within cinema and the visual arts. Students will engage and incorporate these languages into their practice through practice-based projects.
Animation Production 1
Demystifies the complexity of the tools and techniques needed to create animation. It introduces instruction on the creation of 2D characters and utilises industry standard software tools and techniques. Students will develop 2D animation and explore character movement and action.
Visual Communication 1
Focuses on improving students’ confidence in creating digital and manual drawing. Investigating and introducing stylisation techniques to expand visual language. Introduces pre-production techniques enhancing the visual impact of animation.
Critical Studies 2
Builds upon the core concepts explored in Year 1 (Critical studies 1) and examines both classic genres within cinema (animation & film) and representation of the human condition. Students have the opportunity to explore and investigate these themes within practice based projects.
2D and Experimental Animation 2
Uses acting and performance as the catalyst guiding students towards an engaging visual narrative in animation development. A series of short, quick punchy animations give students the time to reflect and improve.
Animation Production 2
Introduces more sophisticated animation techniques such as lip sync focusing on character performance and acting. Students can consolidate their year 1 skills in more substantial animation projects. This project provides students with the opportunity to reflect on the direction of their final year aspirations.
Visual Communication 2
Introduces a range of art techniques to advance the sophistication of students’ artwork. Encourages confidence in creating a personal visual language. It explores concepting for animation and pre-production, improving character design techniques and producing environment for animation.
Year 3 allows students to undertake professional based projects ranging from production of festival ready work to commercial-based briefs, set by industry. This module allows students to engage fully with rigorous industry-based practical work whilst having the freedom to challenge themselves creatively.
Final Major Project
The final year project is an opportunity for students to set their own creative objectives and explore themes they are passionate about. Students are actively encouraged to publish their completed projects and enter contests and festivals.